结构体
C 语言虽然没有像 Java 这类面向对象语言一样有类的思想,但仍然提供了一种方式供我们聚合多个数值:这就是结构体。
结构体的大致格式如下:
struct <结构体名称> {
<类型> <名称>;
...
} <结构体变量名>;
例如定义一个人的相关信息作为结构体:
// 普通结构体
struct Person {
char *name;
int age;
char *job;
};
struct Person person;
// 匿名结构体
struct {
char *name;
int age;
char *job;
} am_person;
初始化一个结构体的方式与数组有些相似,使用花括号进行初始化:
struct Person person = { "noraincity", 24, "student" }
我们也可以在初始化时省略部分变量:
// 不声明年龄
struct Person person = { .name="noraincity", .job="student" }
其中的 .
被称为成员选择运算符,用于选择结构体中的成员。
在上文中提到结构体与数组相似,同样的,结构体也是以指针的形式存在的。
struct Person *ptr = &person;
char *name = ptr->name;
此处的 ->
也是一种成员选择运算符,在对结构体的指针时使用。
不过每次定义都要多写一个 struct
略显繁琐,我们可以使用上一节的 typedef
关键字减少重复的
struct
,声明起来就像 Java 里一样。
typedef struct Person Person;
= { "Person", 18, "unknown" }; Person noStructPerson
此外,结构体也可以嵌套结构体,且也支持匿名结构体,此处不多赘述。
内存对齐
一个结构体的所占内存大小并不完全由结构体中的数据类型决定,假如一个结构体中有
int
和 long
两个数据,它的内存大小也不会是 4 +
8。
对以下 Test
变量进行分析:
typedef struct {
char a;
char b;
int c;
short d;
double e;
} Test;
= {'A', 'B', 4, 2, 8.00}; Test test
使用 CLion 的 Memory View 我们可以发现,其中有部分位置是被
cc
填充的 (MinGW 下是 00
),累计占用了 24
字节,与想象中占用 16 字节好像不同。
由于现代计算机 CPU 的特性,为了能够更快的访问结构体,有必要按一定大小来划分存放结构体的内存空间。因此需要按一定大小进行内存对齐。
下面引用 Stack Overflow 上 Structure padding and packing 回答中的代码,体现了内存对齐带来的不同之处:
#include <stdio.h>
// size is 8, 4 + 1, then round to multiple of 4 (int's size),
struct stu_a {
int i;
char c;
};
// size is 16, 8 + 1, then round to multiple of 8 (long's size),
struct stu_b {
long l;
char c;
};
// size is 24, l need padding by 4 before it, then round to multiple of 8 (long's size),
struct stu_c {
int i;
long l;
char c;
};
// size is 16, 8 + 4 + 1, then round to multiple of 8 (long's size),
struct stu_d {
long l;
int i;
char c;
};
// size is 16, 8 + 4 + 1, then round to multiple of 8 (double's size),
struct stu_e {
double d;
int i;
char c;
};
// size is 24, d need align to 8, then round to multiple of 8 (double's size),
struct stu_f {
int i;
double d;
char c;
};
// size is 4,
struct stu_g {
int i;
};
// size is 8,
struct stu_h {
long l;
};
// test - padding within a single struct,
int test_struct_padding() {
("%s: %ld\n", "stu_a", sizeof(struct stu_a));
printf("%s: %ld\n", "stu_b", sizeof(struct stu_b));
printf("%s: %ld\n", "stu_c", sizeof(struct stu_c));
printf("%s: %ld\n", "stu_d", sizeof(struct stu_d));
printf("%s: %ld\n", "stu_e", sizeof(struct stu_e));
printf("%s: %ld\n", "stu_f", sizeof(struct stu_f));
printf
("%s: %ld\n", "stu_g", sizeof(struct stu_g));
printf("%s: %ld\n", "stu_h", sizeof(struct stu_h));
printf
return 0;
}
// test - address of struct,
int test_struct_address() {
("%s: %ld\n", "stu_g", sizeof(struct stu_g));
printf("%s: %ld\n", "stu_h", sizeof(struct stu_h));
printf("%s: %ld\n", "stu_f", sizeof(struct stu_f));
printf
struct stu_g g;
struct stu_h h;
struct stu_f f1;
struct stu_f f2;
int x = 1;
long y = 1;
("address of %s: %p\n", "g", &g);
printf("address of %s: %p\n", "h", &h);
printf("address of %s: %p\n", "f1", &f1);
printf("address of %s: %p\n", "f2", &f2);
printf("address of %s: %p\n", "x", &x);
printf("address of %s: %p\n", "y", &y);
printf
// g is only 4 bytes itself, but distance to next struct is 16 bytes(on 64 bit system) or 8 bytes(on 32 bit system),
("space between %s and %s: %ld\n", "g", "h", (long)(&h) - (long)(&g));
printf
// h is only 8 bytes itself, but distance to next struct is 16 bytes(on 64 bit system) or 8 bytes(on 32 bit system),
("space between %s and %s: %ld\n", "h", "f1", (long)(&f1) - (long)(&h));
printf
// f1 is only 24 bytes itself, but distance to next struct is 32 bytes(on 64 bit system) or 24 bytes(on 32 bit system),
("space between %s and %s: %ld\n", "f1", "f2", (long)(&f2) - (long)(&f1));
printf
// x is not a struct, and it reuse those empty space between struts, which exists due to padding, e.g between g & h,
("space between %s and %s: %ld\n", "x", "f2", (long)(&x) - (long)(&f2));
printf("space between %s and %s: %ld\n", "g", "x", (long)(&x) - (long)(&g));
printf
// y is not a struct, and it reuse those empty space between struts, which exists due to padding, e.g between h & f1,
("space between %s and %s: %ld\n", "x", "y", (long)(&y) - (long)(&x));
printf("space between %s and %s: %ld\n", "h", "y", (long)(&y) - (long)(&h));
printf
return 0;
}
int main(int argc, char * argv[]) {
();
test_struct_padding();
test_struct_address
return 0;
}
不过,因为 C 是一个很自由的语言,当然也有办法去规定它该怎么对齐。
使用预编译命令 #pragma pack(n)
(n 为 2 的 x 次方)
即可限制它的对齐系数。
GCC
提供了一个参数用于修改结构体中单个变量的对齐规则:__attribute((aligned(n)))
,在
C11 中提供了 __Alignas(n)
,但有最小值
(不得小于当前变量类型大小) 要求。
C11 还提供了 _AlignOf(x)
(x 为结构体中的变量)
获取结构体中对应变量偏移位置。
但一般情况下,对于我们不玩魔法的最佳实践应该是结构体中数据类型从小到大排列,避免内存对齐带来的额外内存占用。
总结: 1. 结构体所占内存大小并非元素本身大小之和。 2. 通常情况下,结构体内存的大小按最大元素大小对齐。 3. 在每个平台、每个编译器下最终进行内存对齐的方案都不同。
联合体
关键字为 union
,与结构体语法定义相似,只是关键字不同。
但与结构体不同的是,联合体中所有变量共享一块内存。因此下面的代码是不被推荐的:
typedef union Test {
int i;
double d;
} Test;
= {.i=1, .d=8.0} // 由于共享了内存,前面的 i 就被后面的 d 覆盖了。 Test test